2013/04/11

miniDooM: There is a reason working titles exist as a concept...

... and that reason is that coming up with a decent title for a project is neutronium-level hard.

I personally don't like the DooM4k title for a series of reasons, chief among them being:

  • It is an unispired title
  • It is not a Java 4k game
  • It might get the project confused with the (hopefully) upcoming DooM 4
  • It is very uninspired
  • Feels like I'm trying to ride on the coat-tails of the DooM franchise, instead of making a homage.
  • Did I mention uninspired?
  • There is no BFG4k planned

The confusion with the still in development hell DooM 4 has me specially worried, as it might attract the attention of zealous lawyers seeing me as a threat to their IP.

So I'm looking for other options. I'd set up a poll, but I don't have either the audience or the confidence in said audience not choosing the worst possible option just for laughs.


My current runners up are the following silly plays on the title:

  • DooM-Dee-DooM
  • (Big) Ba-da-DooM
  • DooMieS
  • Bah-DooM-Tish

Ok, I'm only serious about one of those. Let me have my fun.

Update (2014-01-30): And the winner has been.... None of them! The project is now called miniDooM. The observant might have noticed I've taken the time to correct all blog posts. Yay for tedious work!

Rogueliking-it

Recently, in my quest for cutting corners inspiration, I came across an interesting project with similarities to mine:




Apart from being a kickass roguelike, this project is similar to mine not only in theme, but also in some general gameplay aspects, such as:


  • Top-Down perspective.
  • Line-of-Sight mechanic.
  • Procedurally-Generated maps.
The big differences would be in my project being real-time and meant to be played as a Cooperative game, as opposed to the single-player turn-based focus of DooMRL.

Another important similarity is that both projects make use of their own assets (images, audio, map layouts) rather than using the originals, thus giving each their own personality.

DooMRL, in fact, even has a "pure" roguelike mode with ascii-art!

So I guess what I'm saying is that, if you like both Roguelikes and DooM, you owe it to yourself to check this game out!